A fast paced game involving a nice open field with a few obligatory barrels dotted around. We normally start the day with this game as it is good for warming up your trigger finger.
One team has to cas-evac "Army speak for a casualty evacuation" a wounded comrade whilst taking enemy fire.
The Axis team must defend the trench from overwhelming enemy attack. If they have a soldier left alive on the 10 minute whistle the Axis team will be victorious. The Allies must eliminate all Axis forces in the trenches before the 10-mins is up.
The defenders must defend their base from the attacking hordes for ten minutes. The attackers have a satchel charge. When they are in range they can throw the charge into the base thus destroying it and winning the game. As soon as the charge hits the ground in the base, it's all over. A medic aids the attackers, if they are hit they fall to the ground and start screaming "medic"! and wait for him to heal them to get them back in the game.
2 teams + 1 flag + 1 bridge = all out mayhem. A flag has been positioned at the centre of a bridge, your job is to storm the bridge and plant the flag on your territory whilst dodging the enemy fire. If you somehow manage to brave the enemy fire and grab the flag it is then down to your team to defend it and stop the enemy stealing it back.
1 team is heavily fortified inside the “Alamo” it is down to your team to eliminate all threats inside the fort before time runs out. The fort is surrounded by a moat so the only way in is via the narrow entrance from the front, meaning heavy fire is expected. Good luck soldiers.